Part 18: Emmeryn - Battle
Chapter 9 Battle![](1-1.jpg)
Gaius, Miriel, and Lon'qu will join in on the rescue mission. Miriel is especially helpful with her Wind magic and immunity to the desert.
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Frederick gets all the D-rank Axe weapons available, while getting a Str/Spd/Def tonic for this mission.
Nowi gets a Def tonic and Donny gets a Str tonic.
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Lissa gets the Glass Axe for emergency smashing and the Ladle because I don't have a Bronze Axe in tow.
Let's begin the operation.
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Player Turn Music: Divine Decree
Player Battle Music: Divine Decree (Ablaze)
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Nowi rides on Frederick's Wyvern and swoops down on a Javelin Soldier for a one-way duel.
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The rest of the team pair-up so the more mobile characters are in front except Donny, who will take on the Wyvern on the right.
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We have a similar race to Paralogue 2 to rescue Libra, though he can take care of himself for quite a few turns.
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Huh, that was weird.
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Nowi makes the Soldier go boom on his counterattack and gets a free Javelin.
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Also a new level.
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Donny downs a Soldier with assistance from Sumia, which gains her enough EXP to level up.
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Not if you're going to ignore gaining strength, young lady.
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A Mage tries to blast Nowi out of the sky with an Elfire, but Frederick silences any further attempts on her life.
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Libra's fine. The Dark Mage nearby literally does 0 damage thanks to his high Resistance.
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Donny gets hit pretty hard, but his new, solid defenses prevailed for him.
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Nowi survives the last immediate Wyvern Rider with little trouble.
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Libra annoyingly takes out the Dark Mage first instead of the Archer he could just as easily kill.
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Cordelia flies southward while Miriel clears out the Wyvern Rider.
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That clears room for Lissa to heal and for Sumia to take out the Archer.
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Frederick chips the Wyvern Rider to close out the turn.
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Libra criticals the Soldier that attacked him.
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Sumia gets chosen for the chipped Wyvern Rider's target, only to get himself killed for it.
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VERY annoying. Libra could've just used the Concoction to heal himself, but instead steals a kill from Cordelia.
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That means reinforcements are going to come from where we started.
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While the rest of the characters continue south, Lissa Rescues Chrom to give him an extra boost in his mobility.
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The Mage tries to hit Chrom but misses, and the Soldier just gets himself killed.
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Gaius gets a level I guess. Libra walks over to Chrom to get himself recruited.
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Quick overview. Libra is basically a better Lissa, especially in the Magic department. Luckily for Lissa, she has much better reclass options to eventually outclass him but having two durable healers is never a bad thing.
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Sumia transfers Donny to Fred to give him the needed speed to double the Mage.
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Lissa heals Libra, who in turn heals Fred from the Mage fight.
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Gregor camps on the fort and gets some WEXP for stepping on the Event Tile there.
The rest of the team chills.
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Both an Archer and Wyvern Rider attacks Gregor, both didn't hit him.
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Fred finishes off the Wyvern Rider, while Miriel snipes the Soldier on the bottom.
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Lon'qu tests out his shiny new Killing Edge with a 1st attack crit. The rest of the turn is clumping together and healing.
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Not only are there Wyvern reinforcements, but two more units pop out from the forts up ahead.
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Both sides start to pincer in on the Shepherds. Libra starts off the new turn by healing Nowi.
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Let's recruit this Tharja.
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Tharja's our first Dark Mage, which are basically more tankish Mages with really low Skill. This is taken further when you consider Dark Magic to be the most inaccurate type of Tomes in the game. Her two skills, Hex (Avoid -15 to adjacent enemies) and Anathema helps lessen that problem by basically reducing any unit's Avoid by basically 25%.
Elthunder is a 6 Mt D-rank Tome. We've already seen Nosferatu, and in the hands of Tharja she can tank just as well as Nowi if she's paired with a defensive unit like Kellam.
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Anyways, Gaius crits the Archer nearby and gets a Killer Bow for his troubles.
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Miriel takes out the upper Wyvern Rider and gains an excellent level in the process.
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Lon'qu finishes off the Mage with a frustrating critical in the 2nd attack.
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Tharja borrows Lissa a bit to deal extra damage on the Soldier. Nowi blasts him to oblivion.
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Only really care about Def there. The double HP is a nice bonus.
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Gregor and Fred tag-team to take out the bottom Rider.
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Excellent. All the essentials he needs. Fred is already on par with some of our better fighters.
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Donny gives Fred back to Nowi as she blasts a Rider for no damage back.
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Cordelia finishes off Nowi's playmate with a critical and a great level. She also learns Relief (Heals 20% of health if no other ally is within a 3-space radius).
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Gaius puts those two last uses of the Killing Edge to work.
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Nowi chips a Rider, then Miriel finishes off the other enemy unit.
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Suia gets a new support buddy in Libra to get the needed strength to kill the last Wyvern Rider. She gets a terrible level for her efforts. Free Hand Axe, though.
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Next few turns involved healing and Lon'Qu stepping on an Event Tile to gain WEXP.
Lissa gained...well, a level. She picked a GREAT time to stop gaining strength...
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Frederick gets attacked by Campari and gets a nasty blow from his Short Spear.
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Of course, that was actually a ruse so Fred can gain that extra EXP needed to level up.
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Impressive. Fred won a Dracoshield, which permanently boosts defense by 2.
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For once I agree. Now, where's Emm?
http://www.youtube.com/watch?v=sadGlLqmrno
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*Phila's squad arrives*
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*units teleport in*
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(result after choice regardless)
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Music: Dry your tears, love. This is not good-bye
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http://www.youtube.com/watch?v=9NO1fI-eQHs
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Music: I've never seen one fall so gracefully
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*Khans arrive*
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Next time: Renewal
extras
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Libra
Starting Class: War Monk
Weapon rank: Axes (C), Staves (C)
Abilities:
-Healtouch (Increase healing by 5)
-Miracle (Survive fatal blow by Lck%, must have more than 1 HP)
War Monk Support Bonus: +2 Str/Mag/Def/Res
Reclass Options: Priest, Mage, Dark Mage
Base Stats-Hard Mode (Growth Rates)
HP-39 (90%) Spd-14 (50%)
Str-14 (40%) Lck-10 (45%)
Mag-16 (50%) Def-11 (35%)
Skill-13 (55%) Res-16 (40%)
Libra exists as a subtle jab towards players that have a hard time keeping healers alive up til this point. He is durable, can hit back hard with a good Axe rank, and have enough speed to even double some enemies.
He comes with a Ward Staff, which boosts an ally's Res by 5 and it goes down each turn.
Official Bio: An Ylissean priest with a calming mien. So lovely are his features that strangers often mistake him for a woman. His one flaw is a tendency to get caught up in details. The one with the scabbiest knees.
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Tharja
Starting Class: Dark Mage
Weapon rank: Tomes (D)
Abilities:
-Hex (Avoid -15 to all adjacent enemies)
-Anathema (Avoid/Crit Dodge -10 to all enemies within a 3 tile radius)
Dark Mage Support Bonus: +3 Mag/+3 Def
Reclass Options: Dark Mage, Knight, Archer
Base Stats (Growth Rates)
HP-25 (90%) Spd-12 (60%)
Str-4 (30%) Lck-3 (40%)
Mag-11 (60%) Def-10 (45%)
Skill-5 (40%) Res-7 (30%)
As the first user of Dark Magic, you'll learn that the dark Tomes are in a class of themselves when it comes to power. Ranging from long-range magic to healing like Nosferatu, Dark Mages are one of the best spellcasters in the game.
Tharja's horrendous Skill really needs a Skill Book, but don't try to use a Second Seal to switch to Archer to fix it. Just pair her with a class that gives Skill like Virion or Gaius.
Official Bio: A mopey Plegian dark mage with a jealous streak. She usually keeps to herself and chants disturbing hexes, but openly stalks You, the player's character, in who she has an unhealthy interest. The one with the darkest thoughts.